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Richard III : Immersive Media Richard III, ghost projection mapping
Richard III : Immersive Media Richard III, custom openFrameworks realtime software
Richard III : Immersive Media Richard III, custom holographic projections, modified video game engine
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Richard III : Immersive Media

(2010)

custom electronics, IR computer vision, openFrameworks application, modified video game engine, live projection mapping

A modified version of the CS:Source and Garry’s Mod video game engines were programmed to output a real-time holographic projection mapping of virtual sets and effects (fire, virtual set pieces, et al) on to a stage set. Additionally using openFrameworks and infrared camera computer vision, actors were tracked in real-time and re-projected with video ghost textures on their bodies.

in collaboration with
Golan Levin
Matthew Grey
Carnegie Mellon School of Drama


[1] Richard III, ghost projection mapping
[2] Richard III, custom openFrameworks realtime software
[3] Richard III, custom holographic projections, modified video game engine
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