30' looping performance
custom electronics, openFrameworks application, modified video game engine, live projection, gamers, percussion musicians
A modified version of the CS:Source video game engine was programmed to output a real-time visual score for a percussion quartet. A LAN party was hosted in a warehouse as both a concert and social sculpture in which gamers actions (footsteps, jumps, doors opening, damages, etc) were mapped to screens on music stands for a percussion ensemble, thereby creating a synchronous cybernetic feedback loop and entanglement of the real and virtual through actions, impacts, and sounds. The in-game audio feed was remixed live with the percussion. The resulting visual and sonic experience modulated between order and chaos.
with special thanks to
Marynel Vazquez, Ph.D. CMU Robotics Institute
the STUDIO for Creative Inquiry
Percussion:
Lisa Pegher, Gordon Nunn, Ryan Socrates, Peter Roduta