30' looping performance
custom electronics, openFrameworks application, modified video game engine, live projection, gamers, percussion musicians
A modified version of the CS:Source video game engine was programmed to output a visual score for a percussion quartet. A LAN party was hosted in a warehouse as both a concert and social sculpture in which gamers actions (footsteps, jumps, doors opening, damages, etc) were mapped to screens on music stands for a percussion ensemble, thereby creating a cybernetic feedback loop and entanglement of the real and virtual through actions, impacts, and sounds. The resulting visual and sonic experience modulated between order and chaos.
with special thanks to
the STUDIO for Creative Inquiry
Lisa Pegher, Gordon Nunn, Ryan Socrates, Peter Roduta