Sculpture @ Momentum Tulsa June 2008

“What it is without the hand that wields it” will be on display at the Momentum Tulsa 2008 art show in the Living Arts Gallery of Tulsa.

Art doesn’t stand still. Well, at least not at the Oklahoma Visual Arts Coalition’s annual event Momentum Tulsa: Art Doesn’t Stand Still. Now in its fifth year, the exhibit and party will take place on Saturday, June 21, 2008 from 8pm-Midnight. Once again, it will take over Living Arts and Liggett Studio at 308 & 314 S. Kenosha Ave., as well as the street, creating a block-party atmosphere.

With a mission to highlight Oklahoma artists ages 30 and under, the exhibition will feature a variety of media including painting, photography, sculpture, film, performance, and large-scale installations with an emphasis on the interactive. Music on the outdoor stage is provided by local bands Ghosts, Recorder and Guardant.

ArtBots in Dublin - Sept 08

I was recently selected as one of fifteen artists to showcase robotic artwork at the ArtBots Exhibition in Dublin, Ireland at the Science Gallery of Trinity College. I will showing my recent sculpture “What it is without the hand that wields it.” I will be running a live Counter-Stike server that will be connected to the sculpture, enabling gamers worldwide to connect to Dublin and take part in the exhibition.

ArtBots is an international art exhibition for robotic art and art-making robots. For each show, we publish an open call for submissions, inviting artists from around the world to send us information about their work. We have no fixed definition of what qualifies for the show; if you think it’s a robot and you think it’s art, we encourage you to submit. The final list of participants is a mix of works selected from the open call submissions and additional artists invited by the ArtBots curators.

Every year the show is a bit different; the location changes and ArtBots director Douglas Repetto invites a new set of humans to co-curate the show with him. We hope that by changing the specifics of the show each year we can keep it accessible to a diverse range of people, works, and ideas.

Published in Rolling Stone Italy

I was recently published in the June 2008 Issue of Rolling Stone Italy for the sculpture I exhibited in April at the OU Art School.



Rough Translation:

the artist geek that simulates the massacres of video games. In a performance splatter.

by Matteo Bittani

Anyone with a minimum familiarity with video games knows perfectly well that often include intense virtual bloodshed . The electronic medium-like a certain film (splatter) and a television (primarily Dexter)-simulates together and glorify the red liquid in What It Is Without the Hand That Wields It. Riley Harmon has transformed this singular obsession in a work of art. The young American artist has created an installation connected to a PC on which turn Counter-Strike, it violent shooter online, which provides intensive shootings between terrorists and police officers. when a player dies, the computer sends a signal to sensors connected to bulbs containing a red liquid. The capsule is opened and blood simulated “paints” the wall.
Riley says The experiences of mediated ‘murder change our perception of violence and death. When a player dies on a server public Counter strike, the valve solenoid opens some milimeters
issuing fake blood on the glass wall, creating a physical manifestation of murderers nebulosi. the question because the video games? Riley responds: The digital game and a philosophical metaphor, a useful tool for exploring the ‘human existence. I like experimenting with electronic ghosts, or with all technologies bones we turn into ghosts in real life, because our mind and always busy to think about what we do in virtual worlds.

Sculpture on Exhibit

An electronic sculpture I have created, “What it is without the hand that wields it,” will be on display March 31st through April 4th at the University of Oklahoma School of Art.

(read more about this…)

Marker Robot

In the Robots for Artists class at the University of Oklahoma School of Art, classmates and I programmed an Arduino microcontroller and a standard RC servo in conjunction with a dry-erase marker to make “MARKER ROBOT.”

OU Stadium Projection

On the surface of every object is a preconceived interpretation, both physically and psychologically.On a physical level, these surfaces provide contextual data about the environment, representing specific ideas about the purpose of the structure, how long it has been there, and how the viewer should interact with it. (read more about this…)

OVAC Momentum OKC 2008
Unseen.txt Show @ OU

“The world is full of unseen text,” says a group of students from the School of Art at the University of Oklahoma.

The Integrating Language, Art, and Technology class taught by Professor Liz Rodda has been working with each student’s individual ideas of what exactly “unseen text” is. Their projects range from optical illusions, meta language of a photograph, analog text messages, subtext of receipts, hidden secrets and fears, to physically hidden text.

The showcase of the student’s artwork will be displayed in the Lightwell Gallery of the School of Art from December 2nd to the 8th, with an opening reception on the 2nd from 6pm to 9pm.

Abernathy Boys: VFX

In the summer of 2006 I spent some time working with the crew of “The Grand Ride of the Abernathy Boys” on a few ranches in Oklahoma. I worked as a 2nd unit camera with my homemade steadicam rig, and also as a visual effects supervisor/artist. (read more about this…)

How to: Love

Appropriation of Apple Intel Commercial, Postal Service “Such Great Heights” music video, and a wikiHOW article on “How to Love.”

AquafreshDate

A conceptual advertising campaign for the Aquafresh Extreme Clean Scene competition. The competition required participants to create a traditional 30 second ad spot and upload it to YouTube. I created my spot as a teaser for a larger campaign website. The teaser sends viewers to AquafreshDate.com where they can engage with a character named Elizabeth, and follow her on blind dates through her blog. (read more about this…)

Carbon Nation

A short film I created during the summer between my senior year of high school and freshmen year of college. It received 1st Place in the the National Coaltion Against Censorship’s 2nd Anual Free Speech Film Contest, and screen at the Rubin Museum of Art in NYC. (read more about this…)

Third Eye Net

Third Eye Net is based upon the idea of a perceptual power to transcend space and time to ‘see’ beyond what is physically present in your field of vision. The third eye represents a power of intuition in Eastern culture, but is acknowledged throughout the world as a phenomenon without explanation.
(read more about this…)

Generation: 60Hz

A video I created during my freshman year of college. I interviewed a group of students my age and created a collective voice of the psychology of social networks online. It was commissioned by CURRENT.tv for international broadcast across the web and broadcast in the United States through DirectTV and Comcast networks. (read more about this…)

Meta-Space Moment

16mm b/w kodak reversal micro-cinema exploring our physical space online and the databased identity. Shot as an outdoor lighting test. I was only allowed a single 100ft spool. (3 min worth of film) (read more about this…)

Sleep is Certain

16mm b/w kodak negative short film investigating the relationship between sleep, technology, and human existence. (read more about this…)

Urban Projections

Subversion of public spaces using 2500 lumen Hitachi Projector, car battery, 750 watt power inverter, and power conditioner. We created a mobile rig that can be carried by two people or implemented into a car setup. Video loops of our faces and expressions were used to tag public spaces as our own and create a 50ft wide motion self-portrait on the sides of buildings and billboards. (read more about this…)

Proof of Purchase

In its most simple terms, Proof of Purchase is a documentation of my life through receipts. It started as a small experimental writing project and evolved into an online narrative. By collecting my receipts and posting them in a blog format online, I created a day to day narrative of my life that viewers could experience and follow. (read more about this…)

Ghosting

A hybrid of video and sculpture exploring my immersion into video games. It now is apart of the permanent collection in the Fred Jones Jr. Museum of Art.
(read more about this…)

Wireless Confection

A cultural intervention work in progress using custom electronics and a hacked gumball machine to dispense a gumball to users when a call or text message is made within range of the device. (read more about this…)

Extensions

Using Infra-red sensors, hacked xbox 360 video game controllers, and a customized version of Half-Life 2 and the Source SDK, this interactive exhibit explores interface and the use of our physical bodies in virtual space. The digital environment is created as a duplicate of the physical location where the exhibit is installed, and viewers are able to explore the virtual space by using their bodies.
(read more about this…)

VFX: Hanson Music Video

In December 2006, I spent the winter working with the band Hanson and Ash Greyson on the music video “Go.” I created the entirety of the visual effects, and worked as the primary editor alongside Ash. (read more about this…)